walt@waltproductions.com
The Haunted
Curated, designed, and installed by Walt Gorecki
An interdisciplinary exploration of spatial aesthetics and their ability to affect mood. This exhibition encourages the viewer's response to a variety of stimuli, guiding them through an architectural landscape rooted in the mythos of “The Haunted House.” Achieved by means of sound exploration and interactive sculptural elements, as well as video-based installation, the viewer alternately takes on the role of "co-conspirator" and "victim." The rise of postmodern architecture as a movement, which draws upon architectural traditions and conventions of the past in seeking to provide comfort to a perceived audience by employing elements of ornamental beauty, coincided with the mass production and presentation of haunted houses in the 1970s.
Featuring work by:
Paul Arden, Camille Bachand, Chelsea Bayouth, Jessica Dalva, Dirt Bike Studios, Nick Froehlich, Walt! Gorecki, Eri Hawkins, Joe Holliday, Elliot Jackson, Craig Miller, Christine Monohan, Allison Peck, Misha Poleshchuk, Chris Rexroad, Clark Walter








































Haunted logo by Walt Gorecki
Animatronic installation by Craig Miller
Guests at the opening reception
Sculpture by Elliot Jackson
Sound installation radio by Misha Polschuck
Guests at the opening reception
Sculpture by Jessica Dalva
Soft sculptures by Camille Bachand and Chelsea Bayouth
Sculpture by Chris Rexroad
Animated "Haunted Painting" by Eri Hawkins
Painting by Dirt Bike Studios
Painting by Allison Peck
Painting by Allison Peck
Painting by Christine Monohan
Holographic skulls video installation by7 Walt Gorecki
Coffin Bench by Joe Holliday
"Graf Orlok" By Nick Froehlich
Painting by Paul Arden
Painting by Paul Arden
Assemblage by Paul Arden
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Stellar Infinitum
Curated, designed, and installed by Walt Gorecki
Experience artists' imaginations running free in the expanse of infinite potentialities which lies beyond our atmosphere. Step aboard our star craft to examine alien organisms, cross galactic boundaries into landscapes of crystalline holography, and lose your sense of being amongst immersive soundscapes.
Featuring work by:
Elizabeth Ann, Ela Boyd, Stephen Chiodo, John Haley III, Brian Loveless, Jesse Tise, Strangeloop, Chris Weisbart, Shaddy Zeineddine






























Stellar Infinitum logo by Walt Gorecki
Installation assistant Craig Miller at the opening reception
Guests at the opening reception
Contributing artist Ela Boyd and installation assistant Kenzo Martinez
Elizabeth Ann and Brien Loveless in front of their video installation
Stephen Chiodo in front of his sculptures
Jesse Tise with his installation
Strangeloop video "Fields" at the opening reception
Installation view of Strangeloop's work
Sculpture work by John Haley III
"Manquarium" holographic installation by Chris Weisbart
"Perspectival" by Ela Boyd
"Perspectival" by Ela Boyd
Guests at the opening reception
Performance by the Back Pockets at the opening reception
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PLUSH
Curated, designed, and installed by Walt Gorecki
A playful journey through the world of soft sculpture and fabric media rooted in the history of toys.
As popular culture and high arts culture coalesced in the 1960s dolls and fabric media became integrated into the fine arts movement, and recently we’ve seen a reemergence of craft in the world of fine arts. That very reemergence is a primary driving force in our curatorial practice which, combined with the whimsical nature of the work, is why we’ve chosen to highlight it here. The use of fabric dolls for children’s play dates back to the ancient Romans. Over time the idea of the children’s doll has become more complex, fulfilling a child’s need for self-expression through imaginary play.
Join us as we explore that path through the lens of contemporary artists who are actively investigating the medium of plush and fabric. We exhibit their work in an immersive installation, transforming the gallery space into a plush environment and realizing the imaginary space that has for so long permeated the dreams of childhood.
Featuring work by:
Emily Blong, Eri Hawkins, Dave Horowitz, Tyler Miska, Aimee Montoya, Rosalyn Myles, Dina Noto, Bridgette Reed, Rhea Tepplim, Amy Wolkins, Gabriela Zamora
TETRICIDE
Curated, designed, and installed by Walt Gorecki
TETRICIDE was a multimedia exploration of the many facets of video game culture – focusing primarily on “old school” video games, embracing a pixelated aesthetic. Through interactive and experiential means the audience member is invited to become a participant in the work. Exhibitors include emerging artists from Los Angeles and beyond, incorporating elements of installation, video, and digital media.
Featuring work by:
J.R.Baldwin, Rachel Cole, Stanislaus Dyro III, Walt Gorecki, William Lu, Craig Miller, Luis Naranjo, Jim Tozzi/PFFR Studios, John Pham,
Clark Walter, Austin Wolf-Sothern, Sam Yurick
at Pehrspace July 7- August 10 2010




















TETRICIDE logo by Walt Gorecki
TETRICIDE installation shot by Steven Andrew Garcia
TETRICIDE installation shot by Steven Andrew Garcia
Clark Walter's sculptures, and Rachel Cole's arcade machine
Clark Walter's hot dogs
Rachel Cole's arcade machine "Sweat River"
"Tetris: The Movie" by Austin Wolf-Sothern
J.R.Baldwin's "Gender Dysphoria" on the video art arcade display
John Pham's work
John Pham's work-detail shot
William Lu and Stanislaus Dyro III's work
Opening reception shot by Aileen Viray
William Lu's work
Jim Tozzi and Walt Gorecki's work
Jim Tozzi's work
Walt Gorecki's work
Craig Miller's work
Bobb Bruno performing at the opening reception
Opening reception shot by Aileen Viray
Baseck and Wet Mango performing at the opening reception
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SUPER TETRICIDE
Curated, designed, and installed by Walt Gorecki & Akira Thompson
SUPER TETRICIDE features a new generation of gamers embracing games and interactive media as an art form moving beyond a commercial product. The influence of video games is branching out, prompting individuals to work in a more interactive way even within the sphere of traditional media. By increasing exposure to interactive media we hope to forge connections between communities of game designers and fine artists while blurring the distinction between the two.
Featuring work by:
Anna Anthropy, Neal Breton, Alex Chiu, Dorkly, Mark Essen, Nick Froehlich, Ghost Ghost Teeth, Walt! Gorecki, d Key & David Kanaga, Kool Skull, William Lu, Luis Naranjo, PFFR Studios, Evan Seitz, Akira Thompson
at Home Room June 23- August 11 2012






























SUPER TETRICIDE logo by Walt Gorecki
Opening reception photo by Amy Darling
"Proteus" screenshot by Ed Key & David Kanaga
Still from video by Luis Naranjo
Video art game cabinet with night lights by Walt Gorecki
Screenshot of video by Dorkly
Opening reception photo by Amy Darling. Man in red is playing PFFR's "Special Olympics"
PFFR's "Special Olympics"
Anna Anthropy's "Body Issues" Game Cabinet
Installation shot with work by Alex Chiu and William Lu
Work by William Lu
Opening reception photo by Amy Darling. Seen in photo - Nick Froehlich's " you can only carry 200 pounds back to the wagon ..."
"Mind Cemetery" by Neal Breton
Opening Reception photo by Amy Darling. Guests play on the UCLA Game Lab backpack
Opening Reception photo by Amy Darling. Guest playing the classic game demolition station
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